Borderlands 3 Can Class Mods Roll With Splash Damage

Class mods in Borderlands 3 have a name or suffix that will note the skills given by the class mod. Skills that are boosted by class mods will also be shown in the skill tree selection, listing the number of bonus points from the mod and the final percentages for the skill. It is possible to get up to three different skills boosted by a class mod.

Unlike previous titles, class mods will now grant all effects for any skills even if they have not been purchased, allowing for greater class diversification.

Legendary class mods grant a special effect when equipped, in addition to their skill and stats bonuses.

Contents

  • 1 Skills
  • 2 Stat Bonuses
  • 3 Amara
    • 3.1 Common
    • 3.2 Legendary
  • 4 FL4K
    • 4.1 Common
    • 4.2 Legendary
  • 5 Moze
    • 5.1 Common
    • 5.2 Legendary
  • 6 Zane
    • 6.1 Common
    • 6.2 Legendary

Skills

The rarity of a class mod determines how many skill bonuses are given:

  • Common - 1 skill bonus
  • Uncommmon - 2 skill bonuses
  • Rare - 3 skill bonuses
  • Epic - 5 skill bonuses
  • Legendary - 5 skill bonuses

These bonuses are split between three skills, with each skill getting between zero and five bonus points. Skills with five levels can receive a maximum of five bonus points, skills with three levels can receive three, while skills with only one level can receive at most one bonus point. There are a few exceptions to this rule.

Stat Bonuses

Unlike previous games, all class mods in Borderlands 3 uses modifiers to give boosts to random stats. There are two (Primary and Secondary) sets with 69 modifiers each, and all class mods share the same pool of potential stat modifiers. Higher-level and higher-quality class mods have more and higher stat bonuses.

  • Common - 1 stat bonus or none
  • Uncommmon - 1 stat bonus
  • Rare - 1 or 2 stat bonuses
  • Epic - 2 stat bonuses
  • Legendary - 3 stat bonuses

Stat bonuses available on class mods can include:

  • Action Skill Cooldown Rate
  • Action Skill Damage
  • Elemental Resistance
  • Grenade Capacity
  • Grenade Damage
  • Grenade Radius
  • Health Maximum
  • Health Regeneration
  • Heavy Weapon Damage
  • Magazine Size
  • Melee Damage
  • Shield Capacity
  • Shield Recharge Delay
  • Shield Recharge Rate
  • Splash (AoE) Damage
  • Splash (AoE) Damage Radius
  • Weapon Accuracy
  • Weapon Charge Time
  • Weapon Critical Damage
  • Weapon Damage
  • Weapon Fire Rate
  • Weapon Handling
  • Weapon Reload Speed
  • Weapon Type (Pistol, SMG, etc) Damage

Additionally, class mods are able to provide manufacturer-specific weapon bonuses. Each manufacturer has different available bonuses:

Manufacturer Weapon Damage Critical Damage Accuracy Fire Rate Reload Speed Projectile Speed
Atlas  X  X  X X
COV  X X X
Dahl  X  X X X  X
Hyperion  X X  X  X
Jakobs  X  X X X
Maliwan  X  X X X
Tediore  X  X  X X
Torgue  X  X X X
Vladof  X  X X X

Class mods do not come with Anointments and can not receive Mayhem Level bonuses.

Amara

Common

Mod Title Skill Bonuses
Acsetic Burn Both Ends
Burn Both Ends
Atman
Atman
Body and Mind
Body and Mind
Artisan Dread
Dread
Deep Well
Deep Well
Fast Hand(s)
Fast Hand(s)
Avenger Illuminated Fist
Illuminated Fist
One With Nature
One With Nature
Vigor
Vigor
Brawler Arms Deal
Arms Deal
Samsara
Samsara
Personal Space
Personal Space
Mantis Fast Hand(s)
Fast Hand(s)
Steady Hand(s)
Steady Hand(s)
Transcend
Transcend
Master Catharsis
Catharsis
Conflux
Conflux
Personal Space
Personal Space
Pilgrim Clarity
Clarity
Do Harm
Do Harm
Infusion
Infusion
Rabbit Alacrity
Alacrity
From Rest
From Rest
Mindfulness
Mindfulness
Stormbringer Anima
Anima
Infusion
Infusion
Tempest
Tempest
Tiger Do Harm
Do Harm
Restless
Restless
Wrath
Wrath
Warrior Arms Deal
Arms Deal
Jab Cross
Jab Cross
Violent Tapestry
Violent Tapestry

Legendary

Mod Title Skill Bonuses Special Effect and Flavor Text
Breaker Jab Cross
Jab Cross
Personal Space
Personal Space
Find Your Center
Find Your Center
Amara gains damage reduction. This bonus is based on the distance to the enemy. The closer the enemy, the greater the bonus.
The closer we are to danger, the further we are from harm.
Death's Blessing Atman
Atman
Remnant
Remnant
Wrath
Wrath
On kill from a Remnant Orb, spawn a Blessed Orb that increases Amara's weapon damage by 250% for 20 seconds.
Where focus goes energy flows.
Dragon Do Harm
Do Harm
Remnant
Remnant
Restless
Restless
Whenever Amara kills an enemy with a melee attack, her Action Skill Augment is triggered.
Fatality.
Elementalist Wildfire
Wildfire
Infusion
Infusion
Violent Tapestry
Violent Tapestry
When Amara Phasegrasps an enemy, her action skill element is applied to all nearby enemies.
Firmly grasp it.
Kensei [1] No Mistakes In Nature
No Mistakes In Nature
Unweave The Rainbow
Unweave The Rainbow
Joyfull Freedom
Joyfull Freedom
After activating her action skill Amara deals 10% bonus melee damage of her attuned element type with her weapons for the next 6 seconds.
Train until your weapon is an extension of your self.
Golden Rule [2] Laid Bare
Laid Bare
Mindfulness
Mindfulness
Helping Hand(s)
Helping Hand(s)
Whenever an enemy damages Amara, she gains increased Action Skill Cooldown Rate for a few seconds. This effect stacks.
I can do this all day.
Muse [3] Illuminated Fist
Illuminated Fist
Jab Cross
Jab Cross
Laid Bare
Laid Bare
Whenever Amara damages an enemy with a melee attack she projects melee damage outwards of her attuned element towards another nearby enemy. This skill has a short cooldown.
Ascend the brightest heaven of invention.
Nimbus Conflux
Conflux
Tempest
Tempest
Violent Tapestry
Violent Tapestry
Whenever Amara first damages an enemy with her Action Skill, she creates a damaging cloud of her Action Skill Element at that location.
It's a terrible day for rain.
Phasezerker Anima
Anima
Clarity
Clarity
Conflux
Conflux
When an action skill is used, Amara gains her Max Rush Stack count that decays over time. Each stack of Rush gives damage and action skill cooldown rate. +5 max Rush stacks.
I'm always angry.
Spiritual Driver Clarity
Clarity
Helping Hand(s)
Helping Hand(s)
Mindfulness
Mindfulness
When Amara activates her action skill, she applies her action skill element to herself. Amara's gun damage is increased while moving. The quicker she moves, the greater the gun damage bonus.
Only on the brink can we see so clearly.
Stone [4] Awakening
Awakening
Do Harm
Do Harm
Violent Tapestry
Violent Tapestry
Whenever Amara is damaged she has a 10% chance to gain a stack of Rush. Each stack of Rush gives +3% damage reduction. +5 max Rush stacks.
She's mighty mighty.

FL4K

Common

Mod Title Skill Bonuses
Bushmaster Ambush Predator
Ambush Predator
Leave No Trace
Leave No Trace
Turn Tail and Run
Turn Tail and Run
D.A.R.P.A.W Ferocity
Ferocity
Self-Repairing System
Self-Repairing System
Who Rescued Who?
Who Rescued Who?
Divergent Eager to Impress
Eager to Impress
Hive Mind
Hive Mind
Who Rescued Who?
Who Rescued Who?
Full Automaton Furious Attack
Furious Attack
Overclocked
Overclocked
Second Intention
Second Intention
Headcase Ambush Predator
Ambush Predator
Leave No Trace
Leave No Trace
The Fast and the Furryous
The Fast and the Furryous
Hellhound Throatripper
Throatripper
Not Even A Challenge
Not Even A Challenge
Gotta Go Fast
Gotta Go Fast
Overdrive Rage and Recover
Rage and Recover
The Fast and the Furryous
The Fast and the Furryous
Who Rescued Who?
Who Rescued Who?
Supercharger All My BFF's
All My BFF's
Self-Repairing System
Self-Repairing System
Turn Tail and Run
Turn Tail and Run
T4mer Ferocity
Ferocity
Go for the Eyes!
Go for the Eyes!
He Bites!
He Bites!
Thrillbot Big Game
Big Game
Hidden Machine
Hidden Machine
The Most Dangerous Game
The Most Dangerous Game
Trainer Eager to Impress
Eager to Impress
Sic 'Em
Sic 'Em
Psycho Head on a Stick
Psycho Head on a Stick

Legendary

Mod Title Skill Bonuses Special Effect and Flavor Text
Bounty Hunter Frenzy
Frenzy
Hunter's Eye
Hunter's Eye
The Most Dangerous Game
The Most Dangerous Game
FL4K has a 3% chance to activate any purchased Hunt Kill Skill when dealing gun damage. Bosses are now treated as humans, beasts, and robotics for FL4K's Hunt Skills.
The world is made up of two classes - the hunter and the huntees.
Cmdl3t [1] Better Toys
Better Toys
Capacitance
Capacitance
Keep Them Safe
Keep Them Safe
Whenever Fl4k damages an enemy their pet has a 20% chance to automatically attack that enemy and use its attack command. This skill has a 6 second cooldown.
The one you feed.
Cosmic Stalker Hunter's Eye
Hunter's Eye
Interplanetary Stalker
Interplanetary Stalker
Big Game
Big Game
FL4K's Hunt skill power is increased by 25%.
Like a bird from the snare of the fowler...
DE4DEYE Go for the Eyes!
Go for the Eyes!
The Fast and the Furryous
The Fast and the Furryous
Two F4ng
Two F4ng
FL4K and their pets deal 35% increased damage to enemies above 75% health.
Cut them down to size.
Friend-Bot All My BFF's
All My BFF's
Barbaric Yawp
Barbaric Yawp
Psycho Head on a Stick
Psycho Head on a Stick
Increased pet damage. When FL4K kills an enemy, their pets gains Second Wind.
Don't worry, the dog lives.
Peregrine [3] Ambush Predator
Ambush Predator
Eager to Impress
Eager to Impress
Interplanetary Stalker
Interplanetary Stalker
Whenever FL4K's Rakk hits an enemy, they drop a grenade. This effect has a short cooldown.
Rakk-Shalak in the ak-ak-pack. I win again.
R4kk P4k Grim Harvest
Grim Harvest
Head Count
Head Count
Pack Tactics
Pack Tactics
Whenever FL4K's rakk hits an enemy, they split into two more rakk that seek out enemies.
Hail and well met!
Rakk Commander Eager to Impress
Eager to Impress
Ferocity
Ferocity
He Bites!
He Bites!
Rakk Attack! gains 1 extra charge
Get ready to rakk.
Red Fang Eager to Impress
Eager to Impress
Ferocity
Ferocity
He Bites!
He Bites!
When Gamma Burst is active, FL4K's pets taunt enemies.
Mean and green.
Roll Reversal Eager to Impress
Eager to Impress
Monkey Do!
Monkey Do!
Throatripper
Throatripper
When FL4K's pet lands a critical hit, FL4K has a 40% chance to gain a free grenade.
Keep 'em coming.
St4ckbot [2] Hunter's Eye
Hunter's Eye
The Fast and the Furryous
The Fast and the Furryous
Pack Tactics
Pack Tactics
Whenever FL4K scores a critical hit, they gain increased weapon damage until they don't score a critical hit. This effect stacks.
If you can make God bleed, people will cease to believe in them.
Tr4iner [4] Pack Tactics
Pack Tactics
Grim Harvest
Grim Harvest
Ferocity
Ferocity
Whenever FL4K's pet would kill an enemy there's a 25% chance it confuses that enemy instead for 20 seconds. Once Dominated, the enemy is set to 25% health and once the duration ends the enemy is killed.
This is my cause.

Moze

Common

Mod Title Skill Bonuses
Baby Boomer Means of Destruction
Means of Destruction
Torgue Cross-Promotion
Torgue Cross-Promotion
Redistribution
Redistribution
Commander Deadlines
Deadlines
Some for the Road
Some for the Road
Vampyr
Vampyr
Firewalker Drowning in Brass
Drowning in Brass
Fire in the Skag Den
Fire in the Skag Den
Stoke the Embers
Stoke the Embers
Grenadier Torgue Cross-Promotion
Torgue Cross-Promotion
Vampyr
Vampyr
Why Can't I Carry All These Grenades?
Why Can't I Carry All These Grenades?
Guzzler Never Going To Give You Up
Never Going To Give You Up
Biofuel
Biofuel
Explosive Fury
Explosive Fury
Lemniscate Click, Click...
Click, Click...
Matched Set
Matched Set
The Iron Bank
The Iron Bank
Low-Life Click, Click...
Click, Click...
Desperate Measures
Desperate Measures
Thin Red Line
Thin Red Line
Marksman Experimental Munitions
Experimental Munitions
Scorching RPM's
Scorching RPM's
Redistribution
Redistribution
Shield Maiden Armored Infantry
Armored Infantry
Phalanx Doctrine
Phalanx Doctrine
Vladof Ingenuity
Vladof Ingenuity
Tactician Phalanx Doctrine
Phalanx Doctrine
Scrappy
Scrappy
Selfless Vengeance
Selfless Vengeance
Tank Gal Deadlines
Deadlines
Some for the Road
Some for the Road
Stainless Steel Bear
Stainless Steel Bear

Legendary

Mod Title Skill Bonuses Special Effect and Flavor Text
Bear Trooper Explosive Punctuation
Explosive Punctuation
Grizzled
Grizzled
Stainless Steel Bear
Stainless Steel Bear
Lowers Iron Bear's fuel use by 50% and increases Iron Bear's duration by 50%.
Rocket 'til the wheels fall off.
Blast Master Pull the Holy Pin
Pull the Holy Pin
Redistribution
Redistribution
Vampyr
Vampyr
The longer Moze goes without reloading, the more splash damage she deals, up to a +100% bonus.
Slow and steady wins the arms race.
Bloodletter Desperate Measures
Desperate Measures
Phalanx Doctrine
Phalanx Doctrine
Thin Red Line
Thin Red Line
If Moze would be healed, she gains shields instead. If she would regenerate health, she also gains shield regeneration. Greatly increased shield recharge delay and reduced recharge rate.
Ideas are bulletproof.
Eternal Flame [1] Nitrotrinadium Engines
Nitrotrinadium Engines
Really Big Guns
Really Big Guns
Running On Fumes
Running On Fumes
Whenever Moze ignites an enemy she has a 15% chance to reset her action skill.
In measures being kindled and in measures going out.
Flare [3] Cloud of Lead
Cloud of Lead
Means of Destruction
Means of Destruction
Stainless Steel Bear
Stainless Steel Bear
Gain up to +100% damage while Iron Bear is active, decreasing as Iron Bear spends fuel.
That's what the flair's about. It's about fun.
Green Monster [2] Scorching RPM's
Scorching RPM's
Click, Click...
Click, Click...
The Iron Bank
The Iron Bank
After firing her weapon for a few seconds, Moze's weapons gain bonus corrosive damage. The longer she continually fires her weapon, the greater the bonus.
We often smilin' at sights of violence.
Heat Exchanger [2] Feature Creep
Feature Creep
Really Big Guns
Really Big Guns
Scorching RPM's
Scorching RPM's
Iron Bear and Iron Cub gain up to 80% more Minigun damage based on their weapon's heat level.
I'm just getting warmed up.
Mind Sweeper Fire in the Skag Den
Fire in the Skag Den
Redistribution
Redistribution
Torgue Cross-Promotion
Torgue Cross-Promotion
Critical hits have a chance to drop a micro grenade that explodes.
Brain blast!
Raging Bear Deadlines
Deadlines
Stainless Steel Bear
Stainless Steel Bear
Stoke the Embers
Stoke the Embers
Whenever Iron Bear kills an enemy, it gains decreased fuel usage. Whenever Iron Bear takes damage, it gains increased damage.
You won't just be strong. You'll be unbeatable.
Rocketeer Cloud of Lead
Cloud of Lead
Fire in the Skag Den
Fire in the Skag Den
Torgue Cross-Promotion
Torgue Cross-Promotion
Auto Bear now lasts the rest of the duration that Iron Bear has left if Moze gets out early. Removes any refunded cooldown for exiting early.
Chew 'em up!
Sapper [4] Matched Set
Matched Set
Means of Destruction
Means of Destruction
The Iron Bank
The Iron Bank
Moze gains up to 12% life steal. The longer she holds down the fire button, the greater the life steal.
To each according to their needs.

Zane

Common

Mod Title Skill Bonuses
Bulldog Sheer Will
Sheer Will
The Art of War
The Art of War
Domino Effect
Domino Effect
Agent Ready for Action
Ready for Action
Synchronicity
Synchronicity
Violent Momentum
Violent Momentum
Deceiver Donnybrook
Donnybrook
Praemunitus
Praemunitus
Trick of the Light
Trick of the Light
Disruptor Violent Momentum
Violent Momentum
Violent Speed
Violent Speed
Violent Violence
Violent Violence
Freedom Fighter Adrenaline
Adrenaline
Duct Tape Mod
Duct Tape Mod
Praemunitus
Praemunitus
Gadgeteer Adrenaline
Adrenaline
Borrowed Time
Borrowed Time
Ready for Action
Ready for Action
Rabble Rouser Borrowed Time
Borrowed Time
Good Misfortune
Good Misfortune
Synchronicity
Synchronicity
Radical Best Served Cold
Best Served Cold
Cold Bore
Cold Bore
Cool Hand
Cool Hand
Ringleader Best Served Cold
Best Served Cold
Brain Freeze
Brain Freeze
Refreshment
Refreshment
Ruffian Hearty Stock
Hearty Stock
Playing Dirty
Playing Dirty
Ready for Action
Ready for Action
Troublemaker Donnybrook
Donnybrook
Playing Dirty
Playing Dirty
Salvation
Salvation

Legendary

Mod Title Skill Bonuses Special Effect and Flavor Text
Antifreeze Supersonic Man
Supersonic Man
Violent Momentum
Violent Momentum
Violent Speed
Violent Speed
When sliding or airborne, Zane gains 40% weapon damage and 20% damage reduction. When slowed, Zane gains 100% movement speed.
Jet propulsion disengage.
Cold Warrior Ready for Action
Ready for Action
Synchronicity
Synchronicity
Trick of the Light
Trick of the Light
When an enemy is frozen, a random status effect is applied.
A song of ice and radiation and acid and lightning and fire.
Conductor [4] Adrenaline
Adrenaline
Borrowed Time
Borrowed Time
Good Misfortune
Good Misfortune
Zane gains up to 50% Bonus Shock Damage based on his remaining action skill duration. The more duration remaining, the greater the bonus. This effect stacks.
Half a league onward.
Critical Mass [5] Déjà Vu
Déjà Vu
Domino Effect
Domino Effect
Playing Dirty
Playing Dirty
On kill from a Critical Hit, 100% of ammo is returned to Zane's mag.
Trigger finger's gettin' tired over here!
Executor Good Misfortune
Good Misfortune
Playing Dirty
Playing Dirty
Violent Violence
Violent Violence
When an enemy is killed, Zane gains increased accuracy, handling, critical hit damage, status effect damage and status effect chance.
Have a plan to kill everyone you meet.
Hustler [3] Adrenaline
Adrenaline
Brain Freeze
Brain Freeze
Like a Ghost
Like a Ghost
Damaging an enemy with a non-critical hit grants Zane a stacking +25% increased Critical Hit Damage and a +5% chance for non-critical hits to score a critical hit which consume all stacks. This skill stacks 5 times.
Every day I'm hustlin'.
Infiltrator Like a Ghost
Like a Ghost
Supersonic Man
Supersonic Man
Violent Momentum
Violent Momentum
Zane gains increased weapon damage and movement speed. The lower his shield, the greater the bonus. When an action skill is activated, his shield is depleted.
When the leaves hang trembling, the wind is passing through.
Seein' Dead [2] Donnybrook
Donnybrook
Playing Dirty
Playing Dirty
Violent Violence
Violent Violence
Whenever Zane damages an enemy with his weapon, he has a chance to automatically activate all of his Kill Skills. Additionally, his Kill Skills gain a bonus +25% effect bonus.
Musha rain dum a doo, dum a da.
Shockerator Best Served Cold
Best Served Cold
Duct Tape Mod
Duct Tape Mod
Pocket Full of Grenades
Pocket Full of Grenades
Grants Zane's Digi-Clone the Binary System augment. Whenever Zane's clone receives melee damage, it creates a shock nova around it.
There's a spark between us, can you feel it?
Spy [1] Headsman's Hand
Headsman's Hand
Commitment (Zane skill)
Commitment (Zane skill)
Our Man Flynt
Our Man Flynt
Whenever Zane uses the last charge on his MNTIS Cannon he activates all of his skills. Zane's kill skills gain 10% effectivness and 8 second duration.
It is only after we've lost everything that we're free to do anything.
Techspert Ready for Action
Ready for Action
Really Expensive Jacket
Really Expensive Jacket
Rise to the Occasion
Rise to the Occasion
5% chance on kill to recharge SNTNL cooldown and duration.
If you love something, set it free.
  1. 1.0 1.1 1.2 1.3 Found only in the Designer's Cut DLC
  2. 2.0 2.1 2.2 2.3 2.4 Found only in the Moxxi's Heist of the Handsome Jackpot DLC
  3. 3.0 3.1 3.2 3.3 Found only in the Psycho Krieg and the Fantastic Fustercluck DLC
  4. 4.0 4.1 4.2 4.3 Found only in the Guns, Love, and Tentacles DLC
  5. Found only in the Director's Cut DLC

v d e

Items
Weapons

Assault Rifle (BL2) / Combat Rifle (BL)  • Laser  • Pistol (BL: Repeater Pistol, Revolver)  • Rocket Launcher  • Shotgun  • Sniper Rifle  • Submachine Gun

Other

Shield  • Class Mod (Borderlands, Borderlands 2, Pre-Sequel, Borderlands 3)  • Grenade Mod  • Artifact (BL) / Relic (BL2) / Oz Kit (TPS)

Borderlands 3 Can Class Mods Roll With Splash Damage

Source: https://borderlands.fandom.com/wiki/Class_Mod_(Borderlands_3)

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